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Question by overki11 · Feb 09, 2016 at 02:06 PM · c#inventoryitem

How to add "Properties" to items?

Say I have an item class, and I'd like to add properties to each item. For example, one item could have the "sharp" attribute, another could have the "blunt" attribute, say a water bottle could have the attribute "water" and etc.

If you have played the STALKER CoP misery mod, you will know what I am talking about. Say I want to clean my weapon, and there is an item that has the "cloth" attribute. I can use said item to add a small repair bonus.

What would be the best way to go about doing this?

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Answer by StephanT · Feb 12, 2016 at 01:51 PM

Write a script and attach it to all items which should have attributes.

In that script, define a public static enum with your desired attributes. I call it 'Types'. Each script should have a public variable of that enum type to identify a certain instance. I call it 'attribute'.

So you can check like this:

 var attributeScript = item.GetComponent<Attribute>();
 
 if (attributeScript != null & attributeScript.attribute == Attribute.Types.SHARP) {
     // sharp item found
 }


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avatar image NoseKills · Feb 12, 2016 at 05:40 PM 0
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Additionally, you could make Attributes contain a list or an array of those enum values so you can have multiple attributes per item without having to attach many scripts to a prefab.

If you are familiar with bit masks or willing to learn bitwise operations you have more options and can make this super performant. You could use the [Flags] attribute on that enum and store the attributes as bits of an integer. Or if you have more attributes than can fit in an int, use the BitArray class

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