Character keeps rotating/tilting while moving

Hey,

I’m creating a top down game. Till now i used capsules as player and enemy objects. Now i bought the little “toon dragon” from the asset store as player object.
Adding rigidbody and collider was no problem, but when i test the movement, the character rotates/tilts when i turn the direction. I already ticked the boxes at the “freez rotation” option. But it keeps rotating.
Do i miss something? Am I using the wrong collider or something else?

void FixedUpdate() {
		myRig.MovePosition (myRig.position + velocity * Time.fixedDeltaTime);
	}

	public void Move (Vector3 _velocity) {
		velocity = _velocity;
	}

	public void LookAt (Vector3 _point) {
		Vector3 lookCorrection = new Vector3 (_point.x, transform.position.y, _point.z);
		transform.LookAt (lookCorrection);
	}

Any help is appreciated.

Thanks in advance :slight_smile:

Any ideas?