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Question by HassanKhallouf · Feb 09, 2016 at 02:29 PM · scripting problem

Prevent Child from rotating with parent

Hi everyone

I created a script for my player to always face the mouse cursor, w$$anonymous$$ch makes the player rotates almost always, now I want my main camera to follow the player, so I parented the player to the camera, the movement is fine, how ever the camera is shaking like crazy now because it rotates with the player that rotates with the mouse position.

I want the camera to follow the player but don't rotate with it, I created t$$anonymous$$s script: using UnityEngine; using System.Collections;

 public class CameraControl : MonoBehaviour {
 
     Quaternion Angle;
     
     void Awake()
     {
         Angle = transform.rotation; 
     }
     
     // Update is called once per frame
     void LateUpdate ()
     {
         transform.rotation = Angle;
     }
 }
 

but now the camera shakes even more, the rotation of the script and the parent are fighting together!

any suggestions?

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