Camera issue 5.3.2 image effects

Some of the Standard Assets image effects - example sun shafts - cause weird behavior in the Unity Editor, which doesn’t show up in builds. I don’t have a lot of experience, so I can’t say for sure, but my guess is that it has something to do with the shader changes in 5.3, since problem didn’t exist in 5.2.3.

Should I somehow precompile the shaders so they work properly in editor since the problem does not appear if I build the game?
Also, I’m running it on Mac OSX if that is in relevant in any way.

Here’s a photo to show the behavior.

If you are using Sprite, Select original image from Project Hierarchy. Now from Editor, deselect Generate Mip Maps check box and click on Apply.

63552-screen-shot-2016-02-09-at-53736-pm.png

Hope this may solve your issue.

Supposedly it’s fixed in 5.4:
http://forum.unity3d.com/threads/smeared-objects-above-horizon-line.381078/#post-2497210