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Question by Olteanu · Feb 08, 2016 at 09:42 PM · errorerror-cs1525

Error CS1525 and Error 8025

Please help me ! error CS1525 :Unexpected symbol '}' error CS8025:Parsing error Make a FPS game and give me error in PlayerMotor.cs

using UnityEngine;

[RequireComponent(typeof(Rigidbody))] public class PlayerMotor : MonoBehaviour {

 [SerializeField]
 private Camera cam;
 
 private Vector3 velocity = Vector3.zero;
 private Vector3 rotation = Vector3.zero;
 private Vector3 cameraRotation = Vector3.zero;
 private Vector3 thrusterForce = Vector3.zero;
 
 private Rigidbody rb;
 
 void Start ()
 {
     rb = GetComponent<Rigidbody>();
 }
 
 // Gets a movement vector
 public void Move(Vector3 _velocity)
 {
     velocity = _velocity;
 }
 
 // Gets a rotational vector
 public void Rotate(Vector3 _rotation)
 {
     rotation = _rotation;
 }
 
 // Gets a rotational vector for the camera
 public void RotateCamera(Vector3 _cameraRotation)
 {
     cameraRotation = _cameraRotation;
 }
 
 //Gets a force vector for our thrusters
 public void ApplyThruster (Vector3 _thrusterForce)
 {
     thrusterForce = _thrusterForce;
 }
 
 //Run every physics iteration
 void FixedUpdate ()
 {
     PerformMovement();
     PerformRotation();
 }
 
 //Perform movement based on velocity variable
 void PerformMovement ()
 {
     if (velocity != Vector3.zero) 
     {
         rb.MovePosition(rb.position + velocity * Time.fixedDeltaTime);
     }
     
     if (thrusterForce != Vector3.zero)
     {
         rb.AddForce(thrusterForce * Time.fixedDeltaTime, ForceMode.Acceleration)
     }
     
 }
 
 //Perform rotation
 void PerformRotation () 
 {
     rb.MoveRotation(rb.rotation * Quaternion.Euler(rotation));
     if (cam != null) 
     {
         cam.transform.Rotate(-cameraRotation);
     }
 }    

}

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Answer by allenallenallen · Feb 08, 2016 at 09:43 PM

Make sure your entire script has an even number of { and }. I don't see anyt$$anonymous$$ng wrong here though. You might to recompile and see if the problem persists.

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avatar image Owen-Reynolds · Feb 08, 2016 at 10:57 PM 0
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