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Question by YoloJoe · Feb 08, 2016 at 09:09 PM · directionprojectile

How can I make a projectile shoot from the middle of the screen??

Hi. I have tried several different things, but nothing seems to work. Here is the current code:

 if (_energyBar.valueCurrent >= 99) {
 
             if (Input.GetButtonUp ("Special")) {
                 Debug.Log ("Energy Shot fired!");
                 _energyBar.valueCurrent = 0; 
 
                 Rigidbody instantiatedProjectile = Instantiate (projectile, transform.position, transform.rotation) as Rigidbody;
                 instantiatedProjectile.velocity = transform.TransformDirection (new Vector3 (2, 2, speed));
 
             }

This is what I use for Raycast: _ray = cam.ScreenPointToRay (new Vector3(Screen.width * 0.5f, Screen.height * 0.5f, 0f));

And

RaycastHit hit; if (_playerController.aim) { if (Physics.Raycast (_ray, out hit, 100f)) { Instantiate (bulletHole, hit.point, Quaternion.FromToRotation (Vector3.up, hit.normal)); }

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