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Question by franMx · Feb 09, 2016 at 12:25 AM · shaderreflectioncubemap

Reflection (Cubemap) for shader

I have a shader that accepts a cubemap, I'm using the following script (realtime one):

http://docs.unity3d.com/ScriptReference/Camera.RenderToCubemap.html

How can I use a reflection probe instead? Is it faster to work with reflection probes than cubemaps, or what advantages can I expect?

Regards.

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