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This question was closed Sep 06, 2016 at 11:13 AM by Zythus for the following reason:

The question is answered, right answer was accepted

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Question by Zythus · Feb 10, 2016 at 01:12 PM · unity 5planecontrolaircraft

Turning plane at an angle instead of rotating around center

Hey there, so I've got a script that controls Plane movements, and virtual joystick that takes care of it, and it's cool, but I'd like my plane to be controlled somewhat like it's controlled by mouse in WarThunder.

If you don't know what I'm on about here is the video. https://www.youtube.com/watch?v=xxEgQWomxXU

Right now I'm using basic stuff:

 transform.position += transform.forward * Time.deltaTime * speed;
 transform.Rotate(-CrossPlatformInputManager.GetAxis("Vertical"), 0.0f, -CrossPlatformInputManager.GetAxis("Horizontal"));

So basically when I want to go left, instead of rotating around the center of the plane like I'm doing right now, I want the plane to turn left at an angle. How can I achieve that?

Cheers

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Answer by gorbit99 · Feb 11, 2016 at 05:25 PM

transform.RotateAround(gameObjectPos, pointToRotateAround, AmountOfRot);

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avatar image Zythus · Feb 11, 2016 at 07:55 PM 0
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Hey man nice one, just one more thing - do you know how to lock the plane from rotating too far around it's center while turning? Let's say I'd like it to rotate around it's center only by 60 degrees when turning.

That's what I've got now:

 transform.RotateAround(transform.position, Vector3.up, Input.GetAxis("Horizontal") * 30f * Time.deltaTime);
  transform.Rotate(-Input.GetAxis("Vertical"), 0.0f, -Input.GetAxis("Horizontal") * 1.5f);

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