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Question by Jaap Kreijkamp · Feb 12, 2010 at 04:28 AM · shadermeshdrawing

DrawMesh always drawn before gameobjects

On my GUI camera I use Graphics.DrawMesh to draw an overlay (text) and I have a background image is just a gameobject with a textured plane. Although the shader used for the overlay material is tagged to be in the overlay queue and the shader used in background material is tagged to be in the background queue it seems that the overlay still gets drawn first. How can I get the DrawMesh stay in order?

I'm calling Graphics.DrawMesh from LateUpdate by the way.

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Answer by andeeee · Feb 19, 2010 at 01:56 PM

Can you make use of OnRenderObject to get around this?

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