Looking to steer my car using xbox 360 triggers.

Hi
Im looking to be able to steer and accelerate my car in unity using the Xbox 360 triggers. Hoping to just modify InputManager rather than wright alot of code.

Try something like this. (not tested. I use something similar, just stripped out my custom stuff) :

void Update()
{
     var rightStick = new Vector2(Mathf.Clamp(Input.GetAxis("Vertical"), -1, 1), Mathf.Clamp(Input.GetAxis("Horizontal"), -1, 1));
      
      Vector3 dir = transform.forward + (transform.right * rightStick.y);
      Quaternion rot = transform.rotation;
      Quaternion toTarget = Quaternion.LookRotation(dir);

      rot = Quaternion.Slerp(rot, toTarget, Time.deltaTime * 2);
      Vector3 euler = rot.eulerAngles;
      euler.z = 0;
      euler.x = 0;

      rot = Quaternion.Euler(euler);
      transform.rotation = rot;

      transform.position = transform.position + (transform.forward * rightStick.x * _speed);
}