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Question by Thatchfire · Feb 12, 2016 at 01:42 PM · cs1525

Error cs1525: Unexpected symbol 'else'

I having trouble figuring out what i am missing or what I have incorrectly here. I managed to fix the other 15 errors, this is the last one and I can't figure it out. I have tried a few of the other fixes that have helped other users, but to no avail. Any thoughts are greatly appreciated.


 #if !UMA2_LEAN_AND_CLEAN
         if (meshData.rootBone != null)
         {
             var rootBone = meshData.rootBone;
             while (rootBone.name != "Global")
             {
                 rootBone = rootBone.parent;
                 if (rootBone == null)
                 {
                     rootBone = meshData.rootBone;
                     break;
                 }

                 meshData.UpdateBones(meshData.rootBone, meshData.bones);
                 meshData.vertexCount = meshData.vertices.Length;
             }
             {

                      }
             else 
                 meshData.ReSortUMABones(); 
         }
             UnityEditor.EditorUtility.SetDirty(this);
 #endif
     }
 #endif
     public void OnAfterDeserialize()
     {
         nameHash = UMAUtils.StringToHash(slotName);
     }
     public void OnBeforeSerialize() { }
 }

}

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avatar image gjf · Feb 12, 2016 at 02:44 AM 0
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what's with the endif's?

please format ALL of your code...

avatar image Thatchfire gjf · Feb 12, 2016 at 03:40 PM 0
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I am not certain. It is a code from one original packages from Unity 3D free.
Assets\Standard Assets\U$$anonymous$$A\Core\Scripts\SlotDataAsset.cs

I'm still fairly new to this language so I am not certain what you mean by format all of the code.

avatar image NoseKills · Feb 12, 2016 at 05:19 PM 0
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Check your curly brackets. You have only one 'else' there and it's quite obvious it's not matching/connected to any 'if' code block

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Answer by Thatchfire · Feb 20, 2016 at 12:39 AM

Thank you everyone. Managed to get rid of the error with your assistance

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