• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nikulpatel_216 · Feb 12, 2016 at 01:47 PM · itweenmove an objectmultitouchmove to

using itween how can move gameobject smoothly in game?

hello everyone, in my game i have to move my ball from one cube to another cube. i used itween.moveto its working. when i tap on screen the ball is move but when i tap multi time speedily that time ball move with some jerk.it was look bad. so please help me to move ball one position to another position using itween and other method is also available here so tell me another method also. please help to solve this problem.

here i use this code...

private void JumpPlayer (bool dir=true) {

if (dir)

{ iTween.MoveBy (player, iTween.Hash ("y", lobHeight, "time", lobTime / 2, "easeType", iTween.EaseType.easeOutQuad));

         iTween.MoveBy (player, iTween.Hash ("y", -lobHeight, "time", lobTime / 2, "delay", lobTime / 2, "easeType", iTween.EaseType.easeInCubic)); 

         iTween.MoveTo (gameObject, iTween.Hash ("position", nextPos, "time", lobTime + 0.05f, "easeType", iTween.EaseType.linear, "oncomplete", "com"));    


 } 
     else 
     {
     
         iTween.MoveTo (gameObject, iTween.Hash ("position", nextPos, "time", lobTime + 0.05f, "easeType", iTween.EaseType.linear, "oncomplete", "com"));
     
     } 

 }

 void com ()
 {
     gameObject.transform.position = nextPos;
     player.transform.localPosition = Vector3.zero;
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Salmjak · Feb 14, 2016 at 09:39 PM 0
Share

Just use a "safety if-statement" that will disable you from sending the function several times while moving. Ex. if(is$$anonymous$$oving){return;}

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GenPhi · Feb 15, 2016 at 05:07 AM

If I remember right...Try changing the "oncomplete" to "onComplete". I think I remember him changing the context. Also, I always add an "onCompleteTarget", gameObject. Let me know, I'll dig a little more if that doesn't help.

 iTween.MoveTo (gameObject, iTween.Hash ("position", nextPos, "time", lobTime + 0.05f, "easeType", iTween.EaseType.linear, "onComplete", "com", "onCompleteTarget", gameObject));
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Catapult an Object towards a moving GameObject 0 Answers

using itween to move objects in the 6 degrees of freedom 1 Answer

iTween MoveTo 4 Answers

Move from A to B using parabola (with or without iTween) 1 Answer

Multitouch on Windows 7? 7 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges