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Question by Amposter · Feb 15, 2016 at 11:00 AM · procedural meshtrianglestriangulation

Automatically generating the triangle list for a mesh

Hello

Is there a way or algorithm for automatically specifying how a list of vertices should be connected?

For example lets say I have this (in 2D for simplicity):

    *(0,0)     *(2,0)


(-1,-1) (1,-1)

So I add the vertices in the order (-1,-1),(0,0),(1,-1),(2,0) and then to the triangle list I add the indices 0,1,2 and 2,1,3 and this should generate a mesh with two triangles.

However, as the number of vertices get larger the process of defining the triangles get more tedious, unless of course I add the vertices in a sort of sorted order so that I can keep track of which triangle i'm and just add an offset each time (which I don't want to do).

Where i'm going with this is this (again in 2D for simplicity): I want to define an array, say:

[0 , 0 , 1 , 0 , 1 , 0]

[0 , 0 , 0 , 0 , 0 , 0]

[0 , 1 , 0 , 1 , 0 , 0]

which would represent the xy-plane and points in that array are vertices (1) or contain nothing (0). And so, array[0,0] would be x=0, y=0 (nothing) and array[2,1] (a vertex) would be x=1, y=2. Using this, I'd then like to generate a mesh.

I know there's a triangulate script for 2D but that doesn't work for 3D?

Is this possible? Any help would be appreciated.

Thanks

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