• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by iWumbo · Feb 16, 2016 at 12:21 PM · uitextcanvasscale

TextGenerator with Canvas Scaler

Hello,

First my relevant Code

 TextGenerator textGen = textToEdit.cachedTextGenerator;
 
         for (int k = 0; k < textGen.GetCharactersArray().Length; k++)
         {
             GameObject obj = GameObject.Instantiate(prefab);
             
             float x = textGen.GetCharactersArray()[k].cursorPos.x;
             float y = textGen.GetCharactersArray()[k].cursorPos.y;
             obj.transform.SetParent(textToEdit.transform);
             obj.transform.localScale = new Vector3(2f, 2f, 1f);
             Vector3 imagePos = new Vector3(x, y, 0);
 
             obj.transform.localPosition = imagePos;
         }

This creates small little red dots for each Symbol in a UnityUI.Text element [Image1]. This works fine if my UI Canvas Scaler is set to Constant PIxel Size.

alt text

But when i turn the Canvas Scaler to Scale With Screen Size, X:1280, Y:720 and Match:1 I get a distransformed result, which seems "wrong" to me. [Image2]

alt text

And on my Mobile device its even distorted in the Y-Axis

Any Idea with what factor i have to scale X and Y to get me the same results as in Image 1 while using Scale with Screen Size ?

scalewithscreensize.jpg (21.2 kB)
constant.jpg (26.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity 5 - Manually zooming/scaling in and out of an image with a text layer while still retaining text sharpness when zoomed? 0 Answers

How to keep text sharp with a scaled UI ? 0 Answers

UI Canvas Anchor points are stuck in the bottom left corner and disabled when in overlay mode. 1 Answer

Scale all things inside UI canvas 0 Answers

Instantiated text not positioning properly 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges