I recently picked Unity back up after about 1 1/2 years, and it seems the particle system has changed. I’ve looked very hard for the answer, but to no avail, I come here.
I am simply trying to activate, or “Play”, a particle system after the press of a button.
I turned “Loop” off and disabled “Play on Awake”.
I thought this would work:
GetComponent <ParticleSystem>().Play ();
but from what I’ve read, somehow using these pieces of code may also work:
ParticleSystem.EmissionModule em = GetComponent<ParticleSystem>().emission;
em.enabled = true;
Again, all I want to do is enable this particle system anytime I press a button.