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Question by Slashscreen · Feb 18, 2016 at 12:00 AM · error message

Unable to understand error message

The error message says "BCE0023: No appropriate version of 'UnityEngine.GameObject.GetComponent' for the argument list '(float)' was found." What does No appropriate version mean?

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Answer by Zoogyburger · Feb 18, 2016 at 12:16 AM

Please post your script so that we can track down the problem!

I think you are trying to access a method / function using 'GetComponent' when GetComponent is used for Unity types only. Here is the component list from Unity documentation:

http://unity3d.com/support/documentation/ScriptReference/Component.html

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avatar image Slashscreen · Feb 18, 2016 at 12:18 AM 0
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I am attempting to access a static variable from another sprite (Scoring)

avatar image Zoogyburger · Feb 18, 2016 at 12:34 AM 0
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Are you trying to access a static variable from another sprite or a script on that sprite? Please post your code. Here's an example: first script:

 public class script1 : $$anonymous$$onoBehaviour {
  
    public static int number;
  }

Now here is the other script that you needs to access script 1:

  public class Script2 : $$anonymous$$onoBehaviour {
     
  
     void Start(){
  
        script1.number = 10;
     }
  }




avatar image Slashscreen Zoogyburger · Feb 18, 2016 at 12:44 AM 0
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I am coding in JS.

One end: static var score : float = 0f;

Receiving end: var inst = gameObject.Find("Instantiate"); var score = inst.GetComponent(Inst.score); Debug.Log(score);

avatar image Zoogyburger · Feb 18, 2016 at 01:37 AM 0
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You access a static variable in a class this way:

      {class name}.{static member name}
 
 

  

So if this is the case:

      public class firstscript: $$anonymous$$onoBehaviour {
        public static bool Score = false;
      }
 

Then you access Score from any script like this:

       firstscript.Score  = true;
   if( firstscript.Score  == true) ...


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