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Question by Reaven99 · Feb 18, 2016 at 11:47 AM · physicsrigidbodyjointshovering

Rigidbody hover, bodies connected with joints should hover together.

Hello,

I am having trouble making some sort of "hover" rigidbody.

I have a couple of rigidbodies with different mass connected to eachother with a "fixed" joint. 1 of those rigidbodies will have a script that whould make them all hover [because they are connected] But somehow i cannot figure out the neccesary math to make them hover.

I have tried both: RB.AddForce(-Physics.gravity,ForceMode.Acceleration); RB.AddForce(-RB.velocity,ForceMode.VelocityChange);

But they wont hover it perfectly, and that is because there are other bodies connected to the hover body.

I cannot loop through them to get all the connected mass needed as those bodies can get destroyed at runtime, and they are not connected both ways.

Thank you in advance.

Regards

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avatar image meat5000 ♦ · Feb 18, 2016 at 11:47 AM 0
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Allow for a little give and take.

Make a little routine that detects if the object is losing altitude and if it is, correct it by increasing the upward force. This will allow for adding of extra mass and could give a realistic feel to mass-loading the object.

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