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Question by merde10 · Feb 18, 2016 at 04:15 PM · script.javastorecountergameover

Stop counter when game over and store the value

Hello guys,

For my new game in unity, i create a java script that allows to count when the player is playing and display the value in a GUIText.

But i have some issues.

In the game, the count start and the GUIText shows the value of the count. But when i come to the game over, the count doesn't stop.

In the quit scene, the GUIText that shows the value of the count of the game scene, restart from 0 and it don't stop.

here is the script:

 var Counter : int = 0;
 var score : GUIText;

 function Start () {

 }

 function Update () {
 
   Counter++;
   score.text = Counter.ToString();

 }

So what i want to do is to stop the count when the game over comes, and store the value so in the next scene, the GUIText shows the final value.

How can i do that?

Thanks a lot :)

Regards, Ophélia.

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avatar image Cynikal ♦ · Feb 18, 2016 at 07:23 PM 0
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 private bool timerEnabled = false;
 
 void Update () {
 if (timerEnabled)
 {
 Counter++;
 score.text = Counter.ToString();
 }
 }

Granted, that's C#, but you should get the point.

When GameOver is detected, timerEnabled = false. Counter will stop counting..

avatar image merde10 Cynikal ♦ · Feb 19, 2016 at 02:58 PM 0
Share

Thanks for your reply,

timerEnabled exists in Java? (sorry i just begin... :3)

and can the script detect when it's a game over event from playmaker?

avatar image merde10 Cynikal ♦ · Feb 20, 2016 at 02:07 PM 0
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well i just did the same for Java and i have the same problem, the count still continue and restart in the "quit" scene and it don't stop.

any ideas?

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