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Question by Heffalus · Feb 19, 2016 at 12:01 AM · unity 5networkingspawningcommandtransform.parent

Transform.parent not set on clients UNET

I have been trying hard to find a solution to my spawning problem where the parent of the spawned object is not set on clients, only host.

This is what i do using UNET

  • Instantiate prefab

  • set parent of instantiated object

  • networkserver.spawnwithclientauthority

  • All is done with a [Command] method

The prefab is registered as a spawnable object, and it has a NetworkIdentity component at its root.

It is instantiated, but on the clients the object is not a child. On the host the instantiated object is a child and follows the parent object.

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wlwl2

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avatar image Blunton · Mar 27, 2016 at 11:44 PM 0
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did you found any solution to this issue?

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