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Question by Pejovski · Feb 20, 2016 at 09:28 PM · followcamera movementfollow player

Camera follow

What do i need to change in my code so the camera is going to follow the player smoothly? here is the code

     var player : GameObject;
     function Update()
     {
     this.gameObject.transform.position = new Vector3(this.gameObject.transform.position.x, player.gameObject.transform.position.y+6, this.gameObject.transform.position.z);
     }

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Answer by Zoogyburger · Feb 20, 2016 at 09:50 PM

I don't know Javascript but here's a real simple c# Camera Follow script!

 public Transform target;
 
     void Update()
     {
 
         if (target)
         {
             transform.position = Vector3.Lerp (transform.position, target.position, 0.1f) + new Vector3 (0, 0, 0);
         }
     }
 }
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Answer by james9201 · May 30, 2016 at 09:31 AM

This is another camera follow script that works well. using UnityEngine; using System.Collections;

 public class CameraController : MonoBehaviour {
 
     public GameObject followTarget;
     private Vector3 targetPos;
     public float moveSpeed;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         targetPos = new Vector3 (followTarget.transform.position.x, followTarget.transform.position.y, transform.position.z);
         transform.position = Vector3.Lerp (transform.position, targetPos, moveSpeed * Time.deltaTime);
     }
 }
 
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