• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by epicjosh · Feb 21, 2016 at 04:24 PM · problemapowerupstrange

Problems with power up

I'm trying to make a shield power up. I got it all working but it seems that my player is still losing health.

Here's my player health script: using UnityEngine; using UnityEngine.UI; using System.Collections;

public class PlayerHealth : MonoBehaviour {

 public float curHealth;
 public float maxHealth;
 public float amount;

 public GameObject playerExplosion;
 public GameObject playerHit;

 public Text healthText;

 private Done_GameController gameController;

 // Use this for initialization
 void Start () 
 {
     healthText.text = "Health: " + curHealth;
     curHealth = 3;
     maxHealth = 3;
     amount = 1;

     curHealth = maxHealth;
     GameObject gameControllerObject = GameObject.FindGameObjectWithTag ("GameController");
     if (gameControllerObject != null)
     {
         gameController = gameControllerObject.GetComponent <Done_GameController>();
     }
     if (gameController == null)
     {
         Debug.Log ("Cannot find 'GameController' script");
     }
     
 }

 void Update()
 {

 }

 void OnTriggerEnter (Collider other)
 {
     if (other.tag == "Enemy")
     {    
         if (curHealth <= maxHealth)
         {
             Instantiate(playerHit, other.transform.position, other.transform.rotation);
             curHealth -= amount;
             healthText.text = "Health: " + curHealth;
         }

         if (curHealth <= 0)
         {
             curHealth = 0;
             Dead();
             Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
         }
 
     }


     
 }
 public void Dead()
 {
     gameController.GameOver();
     Destroy(gameObject);
 }

}

here's my shield script:

 using UnityEngine;
 using System.Collections;
 
 public class Shield : MonoBehaviour {
 
     public GameObject shield;
     public bool forceActive = false;
 
     public void ActivateShield()
     {
         StartCoroutine (CreateForceField());
     }
     
     IEnumerator CreateForceField ()
     {
         if (forceActive) 
         {
             yield break;
         }
         forceActive = true;
         shield.SetActive (true);
         yield return new WaitForSeconds (5.0f);
         shield.SetActive (false);
         forceActive = false;
         
     }
     
 }
 

and here's my shieldUPS if the player collide, he will have shield

 using UnityEngine;
 using System.Collections;
 
 public class ShieldUPS : MonoBehaviour {
 
     public Shield shield;
     
     void Start () {
         
         shield = shield.GetComponentInChildren<Shield>();
     }
     
     void OnTriggerEnter(Collider other)
     {
         if (other.tag == "ShieldUPS")
         {
             shield.ActivateShield();
             Destroy (other.gameObject);
         }
     }
 }
 

I also drag the shield to the player so the shield will follow the player, if i remove the shield from the player object, the shield works. Any help would be appreciate.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Need help with a random item selector similar to Mario Karts item system 1 Answer

faulty powerups 0 Answers

Why is it not working? 0 Answers

How fix this problem unity?,how fix the unity launcher? 0 Answers

i Guys so my caracter is walking normaly but wen i change the way is facing he steel moves the same direction pls help what im missing 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges