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Question by $$anonymous$$ · Feb 24, 2016 at 07:04 PM · textureterraingrass

Terrain - m_PreloadTextureAtlasData.size () == m_DetailPrototypes.size ()

m_PreloadTextureAtlasData.size () == m_DetailPrototypes.size ()

This error has been driving me nuts. Comes up in SOME scenes only on my terrain when I 'save'. Sometimes this error causes a grass issue where old grass appears and new grass disappears which is fixable by double clicking on the grass again inside the terrain editor, and re-appears again upon save... never-ending.

Does anyone know this? Latest everything fully updated.

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avatar image jebemti · Feb 26, 2016 at 12:41 AM 0
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It's possible that you've discovered a bug. If so, send your scene with steps on how to reproduce it to Unity $$anonymous$$m.

avatar image $$anonymous$$ jebemti · Feb 26, 2016 at 01:16 AM 0
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I see many others with it but no answers. I guess I will have to. Super easy to re-produce happens every single time. I'll take that next step if no one else answers in the next 24 or so.

avatar image Guneriboi · Apr 05, 2016 at 09:13 AM 0
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I'd like to learn of the solution as well. I'm thinking its a bug...

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Answer by $$anonymous$$ · Apr 06, 2016 at 05:14 AM

I've submitted it but have never figured out the answer, my entire game was remade to a seamless open world at this point onto the newest Unity version using RTP for terrain shaders and I sure as hell hope it doesn't come back now since before it was a small issue for each zone but annoying... But for the entire world, oh boy.

So far it HAS not come back.

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avatar image Avonaeon · Nov 29, 2016 at 11:33 AM 0
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What's the ticket number/link? I have this issue as well and would like to bump the ticket.

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