• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by daipayan123 · Feb 24, 2016 at 10:54 AM · assetbundleprefabsinstantiate prefabnetworkviewnetwork.instantiate

Prefab error while using Network.Instantiate

Using unity 4.7.

I am using the Bundle Manager plugin(https://www.assetstore.unity3d.com/en/#!/content/14035) from the asset store to bundle my scenes for a game that i am building. I am facing an error with Network.Intantiate. Following is the code block

if (PlayerPrefs.GetString("serverType" == "MobileGlobal" ? Network.isClient : true)

{

var playerNumber : int;

var spawnPos : Transform;

var myNewTrans : Transform;

// if (Network.isClient) {

playerNumber = parseInt(Network.player+"";

spawnPos = spawnPositons[playerNumber - (PlayerPrefs.GetString("serverType" == "MobileGlobal" ? 1 : 0)];

var carToSpawn : Transform = playerPrefabs[PlayerPrefs.GetInt("ChangeModel"];

Debug.Log("Spawning car: " + carToSpawn);

myNewTrans = Network.Instantiate(carToSpawn, spawnPos.position, spawnPos.rotation, 0);

Debug.Log("Debug 1";

myNewTrans.SendMessage("SetMissileDisplay", missileDisplay);

Debug.Log("Debug 2";

camFollow.target = myNewTrans;

Debug.Log("Debug 3";

mapCam.SendMessage("SetTarget", myNewTrans);

Debug.Log("Debug 4";

}

Here, while running it with the android debugger i get an error saying the object has to be a prefab in the project view. I don't understand this because the object IS a prefab... Also i should mention that this error only shows while trying to bundle it and only with Network.Instantiate(trying a multiplayer mode). The normal Instantiate(Single player) works just fine and also that this error is only with the asset bundling. The full apk works perfectly fine.

Any help would be appreciated greatly. Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object has to be a prefab in the project view. 0 Answers

Download remote files to use at runtime 1 Answer

How do I GetComponent from a NetworkView? 0 Answers

Instantiate is spawning too many clones 2 Answers

How to import the object from server to unity 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges