Socket: bind failed, error

I am having the error:

“Socket: bind failed, error: An attempt was made to access a socket in a way forbidden by its access permissions. (0)”

on startup. I see a few people posting about a similar error, none recently, and no updating or restarting fixes it. I am NOT having any problems with my internet. It started occurring after a sync error to my project on the cloud. Anyone have insights?

Edit: It started after a sync error but now the error still comes up even with a brand new project in a new local location.

Probably already solved, but for anyone in the future with the same error, what worked for me was checking for an update on my computer, not necessarily a Unity update, and restarting the computer to apply the update. No error code after that, and I could install the new asset without a problem.

I get the same error, Started after I created the Recourses folder and used the Resources.Load()
Only happens on unity startup.
Created a new project, same error with a blank project.

I had installed a Firefox add-on named Ghostery, and the next day I got this error message. Uninstalled the plugin, restarted Unity and it’s been fine since.