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Question by Lenin1337 · Feb 27, 2016 at 12:57 PM · 2d

Errors are indicated on the skin, problems with animator tell me what to do?

using UnityEngine; using System.Collections;

public class BirdMovement : MonoBehaviour {

 Vector3 velocity = Vector3.zero;
 public float flapSpeed = 50f;
 public float forwardSpeed = 1f; 

 bool didFlap = false;

 Animator animator;**Can the error here?**

 // Use this for initialization
 void Start () {
     transform.GetComponentInChildren<Animator>();

         if (animator == null); {**ERROR**
         Debug.LogError("Didn`t find animator!");**ERROR**
     }
 
 }

 //Do Graphic & Input updates here
 void Update() {

     if(Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0)) {
         didFlap = true;

     }
 }
 
 // Do physics engine updates here
 void FixedUpdate () {
     gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.right * forwardSpeed);

     if(didFlap) {
         gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.up * flapSpeed);
         //Animator.SetTrigger("DoFlap");

         didFlap = false;
     }

     if(gameObject.GetComponent<Rigidbody2D>().velocity.y >0) {
         transform.rotation = Quaternion.Euler(0, 0, 0);
     }

     if(gameObject.GetComponent<Rigidbody2D>().velocity.y >0) {
         float angle = Mathf.Lerp(0, -25, -gameObject.GetComponent<Rigidbody2D>().velocity.y / 2f);
         transform.rotation = Quaternion.Euler(0, 0, angle);
     }

 }

}

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