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This question was closed Mar 23, 2016 at 06:17 PM by Glucagon511 for the following reason:

Problem is solved without help from the community.

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Question by Glucagon511 · Feb 29, 2016 at 12:22 PM · c#scenescene-loadinglevellevelload

Cannot interact with new scene

Hello everyone,

I only recently started working with Unity. So I am a bit out of my league here (normally work with C# for Windows Forms, WPF, ect. Visual Studio only).

I have a script that loads a level/scene based on its index. Using SceneManager.LoadScene(index). Now for my problem, on the newly loaded scene I have placed some buttons. But I can't interact with them. The buttons aren't highlighted when I hover over them, and do not trigger an "OnClick" event when clicked.

I build the level using the build menu and the index checks out. So I may be missing something, but I can't find out what it is.

My code to load a level/scene.

     public void LoadLevel(int levelIndex)
     {
         //Load the new scene
         SceneManager.LoadScene(levelIndex);
     }


If more information required, then please let me know.

Cheers!

Glucagon511

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avatar image Tom01098 · Feb 29, 2016 at 01:11 PM 0
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Do the buttons work independently, whether the scene was loaded or not? The error may be with the buttons, rather than the scene itself.

avatar image Glucagon511 Tom01098 · Mar 02, 2016 at 11:54 AM 0
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I don't quite understand that... I thought all elements have to be a scene and it has to be loaded and has to be the active scene?

avatar image Tom01098 Glucagon511 · Mar 03, 2016 at 06:07 PM 0
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Ok, so does the buttons themselves work? Is it a problem with the scene loading or the buttons themselves?

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avatar image AdamW99 · Jan 07 at 04:04 PM 0
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Hey, so how do you solved respond this button when another scene is loaded? Now i have exactly this problem in my project and think how to do, pls help :(

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