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Question by Shnayzr · Feb 27, 2016 at 09:28 PM · collidermousecollider2dmouseclick

how to put a collider on an object but doesnt block the mouse click on the object behind?

I only need the collider to check if other objects entered its region or not, i dont want it to block other gameobjects OnMouseDown() function

any help please

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Answer by Pharaoh_ · Feb 27, 2016 at 09:47 PM

What about setting it to Ignore Raycast layer?

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avatar image Shnayzr · Feb 27, 2016 at 09:52 PM 0
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how can i do that?

avatar image Pharaoh_ Shnayzr · Feb 27, 2016 at 09:57 PM 0
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Go to the collider Game Object and on the top right you can see the "Layer" which is set to Default. Use "Ignore Raycast". On $$anonymous$$ouseDown() uses raycasting and a collider is needed. Setting is to this layer, however, will make the method ignore the object.

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Answer by SpiderJones · Mar 27, 2021 at 01:24 AM

Hi, you can do this...

 [SerializeField] private LayerMask inputLayerMask;
        
 private void Start()
 {
     Camera.main.eventMask = inputLayerMask;
 }

Then in the game object's inspector set what layer mask, or masks, you want to receive mouse input.

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