• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Somian · Feb 28, 2016 at 02:50 PM · socialgamecenter

Can't see my GameCenter Leaderboards

Hi,

I don't know if the problem is on the iTunes connect side or Unity.

I'm trying to use GameCenter for my iOS game, just for a simple leaderboard. I configured it on iTunes Connect already:

alt text

In the prepare-for-submission t$$anonymous$$ng, I also added my leaderboard to the game center t$$anonymous$$ng there..

alt text

now... I call

Social.localUser.Authenticate()

and I know it works, because I have a button in my GUI that opens the leaderboards via

 Social.ShowLeaderboardUI();

However, t$$anonymous$$s game center screen that opens always shows "no Data available", even though I submitted scores using

 Social.ReportScore(scoreLong, "sessionKills", LeaderBoardCallback);


my callback function does:

 function LeaderBoardCallback(result:boolean)
 {
      if(result==true)
      {
          Debug.Log("score submission successful, according to the API");
      }
      else
      {
          Debug.Log("score submission failed");
      }
 }

and In the Xcode console,. when the game is running on my iPhone, I can see "score submission successful, according to the API", so It seems like I submitted scores. But I can't tell! The leaderboards don't show. Am I missing somet$$anonymous$$ng?

screen-shot-2016-02-28-at-154011.png (222.7 kB)
screen-shot-2016-02-28-at-154236.png (61.4 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image iterbit · Apr 04, 2017 at 01:04 PM 0
Share

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

35 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Display Game Center Profile (Unity Native Social API) 1 Answer

Social.ReportProgress invokes callback twice 0 Answers

Game Center login issue 0 Answers

Social.ReportProgress() can only use once per achviment for iOS GameCenter? 2 Answers

Is it possible to send Game Center challenges to your friends using Unity's own Social API? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges