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Question by gstryfe · Mar 01, 2016 at 12:59 PM · texturerenderingshader programming

Rendering objects in the same position

Hey guys! My issue, I guess, would be solved by shaders. Unfortunately, I don't have enough knowledge to solve it.

The question can be explained simply: I have a plane and a quad at the same position. Each have one material. As they are in the same position, they clip, rendering half of each with a wiggling effect as the camera moves.

How can I make the quad renders last, in front of the plane, being both at the same Y position? I tried messing with the SubShader Tags without success. Here's what I tried:

Plane: Tags { "Tags" = "Geometry" }

Quad: Tags { "Tags" = "Geometry+1" }

Nothing differend. Changing the renderQueue in the material by script didn't work as well.

Hope you can help me, thank you!

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avatar image saschandroid · Mar 01, 2016 at 09:58 PM 1
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I don't have a shader related answer, so I post this as a comment. The 'wiggling effect' you see is called z-fighting. Easiest solution would be to move the quad a little bit (a very small value should be enough) so it is in 'front' of the plane.

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