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Question by DarkSlash · Mar 01, 2016 at 03:58 AM · arrayspritespritesarraysspriterenderer

Get Sprite index in array by filename

I have a Sprite[] filled with 20 sprites. I want to change the current sprite of my gameobject by GetComponent().sprite = someSprite. I have the name (in a string) of the sprite I need to change to. There's a built-in way to search in the Sprite[] array the sprite that's name is the one I have? Something like Array.IndexOf(mySprites, nameImLookingFor); ?

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avatar image Masterio · Mar 01, 2016 at 09:17 AM 0
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try maybe:

 // get sprite name
 spriteArray[i].name


If you know how to get sprite name from Sprite object then you can create a searching loop.

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Answer by alankemp · Mar 01, 2016 at 11:16 AM

You can use Array.FindIndex to search the array, and pass a predicate telling it what you are looking for. In this case you can do something like this:

 int index = Array.FindIndex(spriteArray, s => s.name == nameImLookingFor);

This will either return the index of the sprite that matches the name, or -1 if it can't find it.

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