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Question by Metaparadox · Mar 03, 2016 at 12:59 PM · scripting problemgameobjectsetactive

gameObject.SetActive (false); not working

I'm having a really strange problem where I'm trying to set gameObject.SetActive (false), but the GameObject remains onscreen. I used a print statement to determine that this part of the code is reached while running the game, so it's not that the code isn't being executed.

Also, replacing gameObject.SetActive (false); with Destroy(gameObject) does work, and the GameObject is removed from the screen. What could be causing this and how do I fix it?

I'm using C#, if that's relevant.

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Graphics_Dev
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avatar image Landern · Mar 03, 2016 at 02:14 PM 1
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Does this gameObject exist as a child of another parent gameObject? After calling gameObject.SetActive, what does gameObject.activeSelf return in a print statement?

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Answer by Metaparadox · Mar 03, 2016 at 02:33 PM

It's working now and I'm not sure what I did to fix it. I think it was just that the script wasn't attached to the right GameObjects.

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Answer by contact_sachin · Jul 30, 2018 at 10:41 AM

you are constantly activating the gameObject in a script attached to the GameObject. for example somewhere in Update() { gameobject.SetActive(true); objectActive == true; } fix it with a boolean check variable i.e if (objectActive == true) { object.SetActive(false);}

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