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Question by xinjelly · Mar 06, 2016 at 11:05 AM · androidmemory managementmemory leak

My app shutdown without warning

Hi,

i used Unity version 5.3.1. I open my game scene and its work fine, but after i play in that scene (maybe about 30minutes or more) the app suddenly closed without any warning such "The app is shutting down". What i have done :

  1. i used pool, so i reused the game object. I think there is no problem with garbage collector

  2. i used many spine animation in that scene

  3. i connected my device and see my profiler, it showed :

      - FPS about 15-60
      - draw call about 25
      - total memory usage : about 80MB and quite stable, no spike
      - audio : about 14MB
    
    

My device have 1Gb RAM. When the app shutting down, is this a memory leak?? but i don't see something wrong in profiler. What else can i do to fix the problem?

Please for your help, thank you.

Regards, Cindy

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avatar image meat5000 ♦ · Mar 06, 2016 at 11:04 AM 0
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