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Question by Benjamin_Bressolette · Mar 06, 2016 at 09:01 PM · collisioncollider

How to prevent a sphere collider to go through a box collider

Hello,

I've a peculiar problem with Unity and colliders.

My scene is composed by a sphere and a box. The scene is with no gravity. The box and the sphere are linked by a spring. My box have box collider, rigidbody and mesh rederer components, and my sphere have sphere collider, rigidbody, and mesh rederer components.

I want to push my sphere with the box.

My problem is that sometimes, the sphere go through the box, even if I create a huge box collider to prevent such event.

Do you have a solution to my problem ?

Thanks

Ben

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Answer by Naphier · Mar 06, 2016 at 09:04 PM

http://docs.unity3d.com/Manual/class-SpringJoint.html Enable collision on the spring joint should do it!

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avatar image Benjamin_Bressolette · Mar 18, 2016 at 08:04 AM 0
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I think that worked pretty well !

I have then an other problem : when I push my sphere, I want the sphere to progressively slow down and to come back to my hand. In my situation, my sphere stop exaclty where i push it, it seems that there is no any inertia... Even if I configure my RigidBody.Drag to 0.

How can I add some inertia ?

Thanks

avatar image Owen-Reynolds Benjamin_Bressolette · Apr 14, 2016 at 01:34 PM 0
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The site isn't really for having a back-and-forth conversation. It's made so you have 1 Q, search for it and probably find it's already been asked/answered. If not, make a new Q about that 1 thing. That way, any answers you get can help other people later.

If your Q has a lot to do with your exact set-up, so wouldn't help anyone else, try the HelpRoom area.

avatar image Benjamin_Bressolette · Apr 14, 2016 at 08:48 AM 0
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Anybody can help me ?

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