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Question by Katarn · Mar 07, 2016 at 10:28 AM · c#cameravector3distanceshaking

How I can make my camera keep a distance between two objects?

Hi, im doing a little game "like" Mario Galaxy and im trying to put my camera on a constant distance between the player and the world.

Im trying with t$$anonymous$$s:

 transform.position = (transform.position - player.position).normalized * distance + player.position;
 transform.position = (transform.position - gravitySource.position).normalized * (gravitySource.lossyScale.x + distance) + gravitySource.position;
 transform.LookAt (player, player.up.normalized);

But if I move the camera to 10 units from player (thats the distance value) and later i move the camera to 30 units from world (distance + world radius) then the camera stops being 10 units from the player.

When the player walks, you can see how the world shakes and I t$$anonymous$$nk that shaking is the result of the variable distance between the camera and the player.

I'm doing the player's movements in the Update and the camera's movements in the LateUpdate, Is t$$anonymous$$s correct?

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