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Question by JrodManU · Mar 06, 2016 at 01:52 AM · c#2dcollision detectioncollider2d2d-physics

OnCollisionEnter2D not calling, but objects are colliding.

I am attempting to make bullets explode upon contact with a wall, or anyt$$anonymous$$ng actually. The bullets are colliding but the OnCollisionEnter2D is not being called at all. (Scripts have been tested with current commented lines, I've heard that the destroy is bad) Its also not being called when the bullets collide with each other.

T$$anonymous$$s is the bullet class, the "AddForce"/Shooting action is done by the gun class. Just your basic AddForce.

public class Bullet : MonoBehaviour {

 public float lifeSpan;
 public float damage;
 public GameObject boomBook;
 private float accumulator = 0;
 
 // Use t$$anonymous$$s for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     accumulator += Time.deltaTime;
     if(accumulator > lifeSpan) {
         //explode();
     }
 }
 
 void onCollisionEnter2D (Collision2D col) {
     Debug.Log ("Hi");
     //col.gameObject.SendMessage ("takeDamage", damage);
     //explode();
 }
 
 private void explode() {
     GameObject b = (GameObject) Instantiate(boomBook, transform.position, transform.rotation);
     //Destroy(gameObject);
 }

}

The bullets inspector stuff: alt text

And a wall's inspector stuff: alt text

UPDATE I Just tested OnTriggerEnter2d by placing a generic trigger area on the map and the bullets did Debug.Log when going through that. So it is specifically a problem with the collision.

screen-shot-2016-03-05-at-85059-pm.png (39.7 kB)
screen-shot-2016-03-05-at-84925-pm.png (75.3 kB)
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Answer by JrodManU · Mar 06, 2016 at 02:44 AM

Forgot to capitalize the O -_-

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