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Question by DarkSlash · Mar 06, 2016 at 08:55 PM · 2dspritespritesspriterenderermask

Crop/Mask a Sprite on runtime

Im doing some energy bars and, as the shape isn't a rectangle, I can't change the scale (lower than 1) to get the effect of "not full". So I need top mask/crop. I saw a solution using Texture2D (instead of sprite) and the obvious masking solution in the canvas. But there's a way to crop/mask sprites OUTSIDE the canvas and using SPRITES (not Images or Texture2D)?

I tried the solutions provided to Image/Texture2D (using resize; try to resize the rect; etc) but I could do it. It seems that all of that variables are read only on Sprites.

Any idea?

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