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Question by _C1 · Mar 08, 2016 at 10:09 AM · spritespritesspriterendererontriggerexitontriggerenter2d

Change sprite onTriggerEnter2D

Hey,

I want the sprite to change to another sprite when the player enters the 2D collider. When the player enters the collider I want the sprite to change and when it exits the collider I want the sprite to change back to the original and so on.

Here is my code so far but I can't seem to get it working. If I put a Debug.Log("change_Sprite"); it will show up in the console but the sprite does not change.

Any help would be appreciated. Thank you.

public Sprite mySprite1; public Sprite mySprite2;

 private SpriteRenderer spriteRenderer; 


 void Start () {

     spriteRenderer = GetComponent<SpriteRenderer>();
     if (spriteRenderer.sprite == null) 
         spriteRenderer.sprite = mySprite1; 

 }

 void OnTriggeEnter2D (Collider2D other){
     if (other.GetComponent<Collider2D> ().gameObject.tag == "_mySprite") {

                      ChangeTheSprite (); 

         

     }

 }
 void  OnTriggerExit2D ( Collider2D other  ){

     if (other.GetComponent<Collider2D> ().gameObject.tag == "_mySprite") {
         ChangeTheSprite ();
     }
 }

 void ChangeTheSprite ()
 {
     if (spriteRenderer.sprite == mySprite1)
     {
         spriteRenderer.sprite = mySprite2;
     }
     else
     {
         spriteRenderer.sprite = mySprite1; 
     }
 }

}

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