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Question by S_Darkwell · Mar 08, 2016 at 02:21 PM · editorinspectoreditor-scriptingundohideflags

How to record hideFlags for Undo/Redo

Greetings!

Thank you in advance for your help.

How do you record a GameObject's hideFlag state change in the Undo/Redo system?

I have tried both Undo.RecordObject and Undo.RegisterCompleteObjectUndo, to no avail. I'm familiar with the Undo system and have recorded other actions without issue, but .hideFlag states appear to be different.

Again, thank you so much. Be well! - S.

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avatar image SarfaraazAlladin · Jun 12, 2016 at 05:19 AM 0
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I'm also interested in an answer to this question. It seems as if the depreciated method 'RegisterSceneUndo' accounts for hideflags, but none of the new methods do.

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