help sending non static variable to a singleton

Im trying to access a non static variable score with the code below.
using UnityEngine;
using System.Collections;

public class Score : MonoBehaviour { 
	
	public int score = 0;
	
	void Start()
	{

	}
	
	void Update()
	{
		ShowScore();
	}

	void ShowScore()
	{
		string timeString;
		
		timeString = score.ToString();
		GetComponent<GUIText>().text = timeString;
	}
	
}

and give the information to the singleton.

public static class Leaderboard {
public const int EntryCount = 10;

public struct ScoreEntry {
	public string name;
	public int score;
	
	public ScoreEntry(string name, int score) {
		this.name = name;
		this.score = score;
	}
}

private static List<ScoreEntry> s_Entries;

private static List<ScoreEntry> Entries {
	get {
		if (s_Entries == null) {
			s_Entries = new List<ScoreEntry>();
			LoadScores();
		}
		return s_Entries;
	}
}

private const string PlayerPrefsBaseKey = "leaderboard";

private static void SortScores() {
	s_Entries.Sort((a, b) => b.score.CompareTo(a.score));
}

private static void LoadScores() {
	s_Entries.Clear();
	
	for (int i = 0; i < EntryCount; ++i) {
		ScoreEntry entry;
		entry.name = PlayerPrefs.GetString(PlayerPrefsBaseKey + "[" + i + "].name", "");
		entry.score = PlayerPrefs.GetInt(PlayerPrefsBaseKey + "[" + i + "].score", 0);
		s_Entries.Add(entry);
	}
	
	SortScores();
}

private static void SaveScores() {
	for (int i = 0; i < EntryCount; ++i) {
		var entry = s_Entries*;*
  •   	PlayerPrefs.SetString(PlayerPrefsBaseKey + "[" + i + "].name", entry.name);*
    
  •   	PlayerPrefs.SetInt(PlayerPrefsBaseKey + "[" + i + "].score", entry.score);*
    
  •   }*
    
  • }*

  • public static ScoreEntry GetEntry(int index) {*

  •   return Entries[index];*
    
  • }*

  • public static void Record(string name, int score) {*

  •   Entries.Add(new ScoreEntry(name, score));*
    
  •   SortScores();*
    
  •   Entries.RemoveAt(Entries.Count - 1);*
    
  •   SaveScores();*
    
  • }*
    }

never mind, i actually figured it out. had to change the score variable in the score class to static. simple fix which i overlooked