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Question by leonalchemist · Mar 09, 2016 at 03:38 PM · vertexsnapping

Vertex snapping issues

I find that when using vertex snapping, depending on how far your are zoomed in, will change on how accurate the snapping will be, which is a giant pain and makes modular level impossible to design. Anyone knows a solution/external tool to this problem?

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avatar image leonalchemist · Apr 17, 2016 at 02:21 PM 0
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Any update to this? I can't start building level until I figure this out, snapping unity cubes seems to work fine but blender cube don't... ???

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Answer by leonalchemist · Apr 18, 2016 at 05:32 PM

Only tested a little bit but looks like I found an answer to this; exported the exact same model twice from blender in unity with the same import settings to both, one being a .fbx file and the other a .3ds(both from blender), dragged into scene 5 walls from the fbx file and all didn't snap properly while the 3ds models seems much more accurate when vertex snapping in unity, haven't found an issue so far.

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Answer by ben-rasooli · Mar 28, 2016 at 09:36 AM

I have the same issue with snapping and I couldn't find any solution yet. But if you're looking for an external tool, ProGrid sounds promising. I myself haven't purchased this asset yet, so I really don't know how good it is.

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Answer by Nullmind · Feb 18, 2018 at 08:42 AM

@leonalchemist
@ben-rasooli

Maybe this could be related to a bug where Unity tool system snaps meshes based on how far you are from both objects.

Please, check this out and give it a vote:
https://issuetracker.unity3d.com/issues/vertex-snap-tool-is-rounding-transform-position-decimal-values

2018 and we are still waiting for a definitive solution.

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