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Question by ray-lys · Mar 11, 2016 at 12:08 AM · iosbuildissue

Building Issues with IOS app from Unity3d

We have trying to do both android and IOS VR application using google cardboard SDK in unity3d. android works fine and we build already to android application file and tested in devices. But for IOS we are facing some issues. That is, we are build the unity 3d in mac by change the target to IOS in build setting. so that we got XCODE project. and then open the XCODE project and try to connect one iPhone to system and try to build. but I showing some error like _SetTrustEvaluvator. we already signed the certificates all the things. my only concern is there any library compatibility issues.?

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avatar image Paul-Jan · Mar 11, 2016 at 03:14 PM 0
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You need to be very specific about the errors you are getting, including any call stack and/or log messages you get. Those are the errors that need to be solved, and we can't help you with them unless you tell us what they are.

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