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Question by Shiro_Rin · Mar 11, 2016 at 06:39 AM · collisionufps

OnCollisionEnter stopped working

 public void OnCollisionEnter(Collision col){
         if (col.gameObject.CompareTag("Player")) {
             Destroy (this.gameObject);
             Debug.Log ("Exp Earned");
         }
     }

I'm getting incredibly frustrated about this. I've typed this same code millions of times over in other scripts and no problem. It's attached to a sphere with a rigidbody and a sphere collider. I'm using ufps controller. It should work, but it just doesn't. I end up just on top of the orb. I have no idea what is wrong with it

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avatar image Shiro_Rin · Mar 11, 2016 at 06:43 AM 0
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For Some reason, if I switched away from a sphere collider, it works......

avatar image Shiro_Rin · Mar 11, 2016 at 06:45 AM 0
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Now it'll work on and off, if I have multiple copies out , some will work and some wont. Why the....gdsafhldsfgl this is frustrating

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Answer by Shiro_Rin · Mar 11, 2016 at 06:50 AM

Apparently Colliders on a UFPS controller don't work well with smaller objects, so I bumped up collider size. This was so frustrating for no reason just to have a simple fix

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