Blender animations have many clips

I am trying to import animated cannon barrel from Blender to Unity, the cannon barrel has 3 parts: The Barrel, Barrel Base, Shocktaker (Cube where barrelbase is connected to).

Parenting in Blender goes like this (from main parent to childs): Cannon, Shocktaker, Barrel base, Barrel.

I am animating using Action Editor, I first select all the objects, then make new clip. I then make the animation (F is checked). When I export to Unity (FBX) there are a lot of clips, like Barrel|Action, Shocktaker|Action, Barrel base|Action. Instead of having single clip named FireCannonAnim.

Hi @captainkrisu, that’s actually normal behaviour with default settings. But as all setting may be changed :slight_smile:
I recomend you to bake that animations as marked with red for all objects and choose right options while exporting from blender.


In that way you have got only one animation for all objects :wink: