• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by t_ippy · Mar 14, 2016 at 05:05 PM · shadermeshmobilestaticbatching

Materials disappear on Mobile when more then one is set to static batching.

Hey guys, I'm getting ready to release my game, and I've been trying to to some optimizing. I don't know much about how static batc$$anonymous$$ng works, but I've been trying to read up on it and learn as much as I can. As the title says, when I have more then one static mesh on the screen, all they all disappear. Their colliders still work, but visually the shader is gone.

http://i.imgur.com/x4qlKYG.png

Here is what is should look like with out the mesh game objects set to static:

http://imgur.com/lduQAJL

I've tried a number of different shaders, basically all the mobile shaders, and a quite a few others, but it seems to be the same for them all.

http://imgur.com/bbidRoi

Here I'm using a shader that is part of the Ferr Plugin for building 2d levels. But you will notice that the sky is also gone. It seems that in any scene where I have more then one static game object that is set to static, and it has a mesh setup on it, all the materials will disappear when I build it to mobile. I really would like the benefit of static batc$$anonymous$$ng, but I don't know how to fix t$$anonymous$$s. Anyone out there have some ideas?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graphics_Dev · Mar 14, 2016 at 05:23 PM 0
Share

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

custom staticBatchRoot for build time static meshes? 1 Answer

Why isn't my static batching working? 1 Answer

Performance on mobile: Shader Vs Mesh deformation 1 Answer

Batching draw calls changes shadows? 0 Answers

Static Batching with LOD Meshes/GameObjects & Other Questions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges