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Question by Ricna · Mar 14, 2016 at 12:07 AM · unity 5scripting problemunity5assetdatabaseassetbundles

Unity 5.3.3f1: How to set an object as AssetBundle by script?

As I'm not having success to create AssetBundles using a "build map" I'm wondering if I can set an asset as AssetBundle by scrip. How to add a name in the property/attribute AssetBundle by script?

AssetBundle Nome

I want to to inform that this asset should be an AssetBundle called "base". How can I do this from script?

Thanks a lot!!!

assetbundle-attribute.png (7.3 kB)
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avatar image Ricna · Mar 14, 2016 at 04:43 PM 0
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Please! Some feedback :)

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