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Question by NeoToriyama · Mar 17, 2016 at 08:38 AM · unity 5value

CommandInvokationFailure: Failed to re-package resources

I've just recently began development for the Gear VR on Unity 5, and after creating my scene, which is just a basic room with the cameras, I get the error "Failed to re-package resources". I tried some of the methods listed in other threads here, but to no avail. Any help would be appreciated. Here's the error codes:

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\XXX\AppData\Local\Android\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/XXX/AppData/Local/Android/sdk\platforms\android-21\android.jar" -F bin/resources.ap_ --extra-packages com.oculus.Integration -S "C:\Users\Public\Documents\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\ovrplugin\res"
 
 stderr[
 
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.HostView:OnGUI()
 
 
 Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\XXX\AppData\Local\Android\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/XXX/AppData/Local/Android/sdk\platforms\android-21\android.jar" -F bin/resources.ap_ --extra-packages com.oculus.Integration -S "C:\Users\Public\Documents\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\ovrplugin\res"
 
 stderr[
 
 ]
 stdout[
 
 ]

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avatar image Ali-hatem · Mar 17, 2016 at 09:05 AM 0
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same problem click here

avatar image jk34594345 Ali-hatem · Mar 17, 2016 at 04:24 PM 0
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No, that doesn't seem to be the same problem.... See the same problem below :-)

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Answer by unity_5vV6K89v6pLIlg · Jan 05, 2018 at 06:12 AM

check your plugin/android folder you may have some duplicate files with different version like : play-services-ads-lite-9.2.1 , play-services-ads-lite-10.2.1. delete one of them , it worked fine.

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Answer by cultzone · Jan 08, 2020 at 12:22 AM

we have the same error with Unity and Android:

UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg

using the Android SDK21 and Unity 5

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