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Question by Black_Demon · Mar 17, 2016 at 10:01 PM · materialsnormal map

How to properly set normal map intensity through code?

Hi, I'm using the next code to set the normal map intensity at the begining:

 using UnityEngine;
 using System.Collections;
 
 public class MyScript : MonoBehaviour
 {
     void Awake()
     {
         gameObject.GetComponent<SkinnedMeshRenderer>().material.EnableKeyword("_NORMALMAP");
         gameObject.GetComponent<SkinnedMeshRenderer>().material.SetFloat("_BumpScale", 0.2f);
     }
 }

The problem is that it only works on the editor, but when I make the build (Android) and install it in my phone it just doesn't work, I'm using the Standard material and only has a normal map assigned, no heightmap or others. What am I doing wrong?

I also tried the solutions described here but didn't work for me: http://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html

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