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Question by OtreX · Mar 14, 2016 at 11:01 PM · raycastontriggerexit

onTriggerExit for raycast?

Hi all, thank you for your time. I have big space ships that have turrets attached to them. The range of that turret is determined by a custom mesh built in 3ds max and I attach a mesh collider to them.

All the possible targets of that turret throw a short ray and if the ray hits the range-collider, the turret will target and fire towards that ship (in simpler words: instead of the turret finding the targets... i do the opposite. if im a possible target of the turret, and if I hit the turret range-collider, i tell the turret "HEY! OVER HERE, SHOOT AT ME!!!")

But I want that when the target exits the collider, the turret stops aiming and shooting at it. This could be easily done if the collider was a sphere, I used an if-statement, and the distance from the sphere center to the target, but the collider is not a sphere... each turret has a custom mesh.

I also found a way of simulating OnTriggerStay for raycast, if you wanna know it, dont hesitate to ask.

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