• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by momenslythe · Mar 17, 2016 at 10:09 PM · texturemovietexture

Movie Texture not updating

I am trying to play a few movies in succession but they don't seem to be updating the texture. I am able to play scanLoop but when I try to change to login, scanLoop stops but does not change to the other movie texture. Am I supposed to update textures differently? I have tried SetTexture() and trying to change material.mainTexture = newTexture.

I should mention that if I comment out the first yield return, it does play the movie login movie.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class videoPlayer : MonoBehaviour {
 
     public MovieTexture scanLoop;
     public MovieTexture login;
     public MovieTexture Mask;
 
     // Use this for initialization
     void Start () {
         GetComponent<Image>().material.mainTexture = scanLoop as MovieTexture;
         
         scanLoop.Play();
         scanLoop.loop = true;
         StartCoroutine(VideoHandler());
     }
     
     IEnumerator VideoHandler()
     {
         yield return new WaitForSeconds(5f);
         PlayLogin();
     }
 
     public void PlayLogin()
     {
         scanLoop.loop = false;
 
         GetComponent<Image>().material.SetTexture("_MainTex", login as MovieTexture);
         login.Play();
     }
 
     public void PlayMask()
     {
         GetComponent<Image>().material.mainTexture = Mask as MovieTexture;
         Mask.Play();
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

[SOLVED]my original texture change to movie texture 0 Answers

Using Video in a 4.6 UI 0 Answers

Play specific frames of your movieTexture 1 Answer

ChromaKey MovieTexture 2 Answers

www.movie not playing? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges