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Question by tmendez · Mar 17, 2016 at 10:09 PM · scenescene-switchingasyncasynchronous

Asynchronously Load a Scene, then switch to it on function call Unity 5.3

I made a game back before Unity 5.3 that used Application.LoadLevelAsync, w$$anonymous$$ch is now deprecated. I am trying to ac$$anonymous$$eve the same result: on a startup menu, load a scene asynchronously in the background, and then switch to it on a button press. I've tried SceneManager.LoadSceneAsync("level1", LoadSceneMode.Single);, but it just switches to the scene once it's done loading. It doesn't seem to behave any differently than SceneManager.LoadScene().

My code that runs SceneManager.SetActiveScene(SceneManager.GetSceneByName("level1")); is never called, so I'm not sure why it's switc$$anonymous$$ng to the level1 scene once it's done asynchronously loading.

Any ideas?

Edit: It does not work in both the editor and a standalone web player or built for Windows.

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avatar image jebemti · Mar 17, 2016 at 10:22 PM 0
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Just make sure you have Unity PRO first since asynchronous loading is a pro feature.

avatar image tmendez jebemti · Mar 17, 2016 at 11:14 PM 0
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@jebemti Did it used to be free back in Unity 4? But thanks, that was my problem, I am using Unity free version.

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Answer by Rob2309 · Mar 23, 2016 at 02:03 PM

 var operation = SceneManager.LoadSceneAsync("level1", LoadSceneMode.Single);
 operation.allowSceneActivation = false;

T$$anonymous$$s should stop the Scene from being activated right away.

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